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Clockwork Carnage Devlog #2: Splitscreen and Controllers
During the past few days I’ve been working on 2-player splitscreen and controller support for the game. Configurating controllers can be the most confusing th...
Clockwork Carnage Devlog #1
Clockwork Carnage Devlog #1 Now that my first game BriZide is all done and published I want to dive into a new engine. Blender Game Engine was nice but now sinc...

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